The STOXX Global Digital Entertainment and Education Index is comprised of companies or components of their business line that stand to benefit from the increasing adoption of technologically focused solutions to meet modern lifestyle demands and changing consumer habits within the areas of entertainment and education.
STOXX uses FactSet’s Revere (RBICS) granular data for a detailed breakdown of the revenue sources of the eligible companies, to select those most exposed to the digital entertainment and education theme. Over 30 sectors have been associated to the theme and include Media Download and Streaming Digital Content Sites, Online Game Websites and Software, and Educational Software among others.
The index is also taking ESG considerations into account. Companies that are non-compliant with the Global Standards Screening (GSS), or are involved in Controversial Weapons activities, or display a Severe (Category 5) Controversy Rating, as identified by Sustainalytics, are excluded. Additional exclusion filters are incorporated, screening companies for involvement in Weapons (Small Arms and Military Contracting), Unconventional Oil & Gas (Arctic Oil and Gas Exploration, Oil Sands and Shale Energy), Conventional Oil & Gas, Thermal Coal, Nuclear Power and Tobacco.
Index Guides, Benchmark statement, and other reports are available under the Data tab.