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THEME INDICES

STOXX Global Video Gaming & eSports

Index Description

The STOXX Video Gaming & eSports indices are comprised of companies that stand to benefit from the continuously growing trend of video games and eSports. The increasing popularity of video gaming and the players' engagement has moved the eSports industry into the mainstream. ESports is a rapidly rising industry where professional video gamers compete with each other and its appeal to millennials significantly drives gaming demand. Revere (RBICS) data allow a detailed breakdown of the revenue sources of the eligible companies, helping this index to select companies with substantial exposure to Video Gaming & eSports trend. Furthermore, the indices exclude companies that Sustainalytics considers to be non-compliant based on the Sustainalytics Global Standards Screening assessment or to be involved with controversial weapons.

Key facts

  • Index allows targeted investment in the video gaming and eSports industry.
  • Detailed Revere data helps to identify and select companies with a revenue exposure above 50% or above 2 billion EUR to video gaming and eSports sectors.
  • Liquidity filter ensures replicability.
  • Index integrates ESG considerations.
  • More information about the index and detailed methodology can be found in our rulebooks: www.stoxx.com/rulebooks.

Descriptive Statistics

Index Market Cap (EUR bn) Components (EUR bn) Component weight (%) Turnover (%)
Full Free-float Mean Median Largest Smallest Largest Smallest Last 12 monts
STOXX Global Video Gaming & eSports N/A 9.8 0.1 0.0 1.0 0.0 9.7 0.0 40.3
STOXX Developed and Emerging Markets Total Market 89,049.7 75,769.9 6.4 0.6 2,842.1 0.0 3.8 0.0 2.7

Supersector weighting (top 10)

Country weighting

Risk and return figures1

Index returns Return (%) Annualized return (%)
Last month YTD 1Y 3Y 5Y Last month YTD 1Y 3Y 5Y
STOXX Global Video Gaming & eSports 5.1 13.7 25.7 39.7 177.1 N/A N/A 25.8 11.8 22.7
STOXX Developed and Emerging Markets Total Market 2.6 10.5 21.8 31.7 80.6 N/A N/A 22.1 9.7 12.7
Index volatility and risk Annualized volatility (%) Annualized Sharpe ratio2
STOXX Global Video Gaming & eSports N/A N/A 15.7 19.9 21.4 N/A N/A 1.1 0.5 0.9
STOXX Developed and Emerging Markets Total Market N/A N/A 9.2 13.1 16.7 N/A N/A 1.7 0.6 0.7
Index to benchmark Correlation Tracking error (%)
STOXX Global Video Gaming & eSports 0.7 0.8 0.8 0.9 0.8 9.3 10.8 10.0 11.0 11.8
Index to benchmark Beta Annualized information ratio
STOXX Global Video Gaming & eSports 1.3 1.6 1.4 1.3 1.1 3.0 0.5 0.2 0.2 0.7

1For information on data calculation, please refer to STOXX calculation reference guide

2Based on EURIBOR1M

(EUR, Gross Return), all data as of May 31, 2024

THEME INDICES

STOXX Global Video Gaming & eSports

Fundamentals

Index Price/earnings incl. negative Price/earnings excl. negative Price/book Dividend yield (%)3 Price/sales Price/cash flow
Trailing Projected Trailing Projected Trailing Trailing Trailing
STOXX Global Video Gaming & eSports 65.0 27.3 30.9 30.9 4.4 1.1 2.8 28.5
STOXX Developed and Emerging Markets Total Market -0.7 18.4 20.0 20.0 2.8 2.5 1.7 5.6

Performance and annual returns

Methodology

The parent universe for the Global version is derived from STOXX Developed and Emerging Markets Total Market, STOXX China A Total Market (accessible through Stock Connect), STOXX China ADR Total Market, STOXX China P Chips Total Market indices. The Global ex China A index does not consider China A securities.


The index applies two screens: first, only stocks with a three-month median daily trading volume (MDTV) greater than EUR 1,000,000 are included; second, only companies with revenue exposure of more than 50% or more than EUR 2,000,000,000 to the sectors associated with the theme are selected. Companies that Sustainalytics deems to be non-compliant with the Global Standards Screening or to be involved with controversial weapons are excluded.


The index is weighted proportionally to the free-float market cap of the selected stocks multiplied by their aggregate revenue exposure to themes. Weights are capped as follows: the sum of all weights above 4.5% should not exceed 35%, and no single weight should exceed 8%.


The index composition is reviewed annually and rebalanced quarterly.

Versions and symbols

Index ISIN Symbol Bloomberg Reuters
Net Return EUR CH0536891689 STXVGEN .STXVGEN
Gross Return EUR CH0536891598 STXVGEG .STXVGEG
Price EUR CH0536891671 STXVGEP .STXVGEP
Gross Return USD CH0536891705 STXVGEU STXVGEU INDEX .STXVGEU
Price USD CH0536891663 STXVGEL .STXVGEL
Net Return USD CH0536891614 STXVGEV .STXVGEV

Quick Facts

Weighting Weights are determined proportionally to market cap times the total revenue exposure to relevant RBICS sectors
Cap Factor Sum of weights above 4.5% not to exceed 35%. No single weight to exceed 8%
No. of components Variable
Review frequency Components are reviewed annually, weighting factors are recalculated quarterly
Calculation/distribution dayend
Calculation hours 22:15:00 22:15:00
Base value/base date 100 as of Jun. 18, 2012
History Available as of Jun. 18, 2012
Inception date Apr. 08, 2020
To learn more about the inception date, the currency, the calculation hours and historical values, please see our data vendor code sheet.

THEME INDICES

STOXX Global Video Gaming & eSports

Top 10 Components4

Company Supersector Country Weight
NVIDIA Corp. Technology USA 9.714%
Apple Inc. Technology USA 9.341%
Microsoft Corp. Technology USA 8.331%
ADVANCED MICRO DEVICES Technology USA 6.483%
Amazon.com Inc. Retail USA 4.609%
Nintendo Co. Ltd. Consumer Products and Services Japan 4.475%
Walt Disney Co. Media USA 4.356%
Electronic Arts Inc. Consumer Products and Services USA 4.292%
FLUTTER ENTERTAINMENT Travel and Leisure UK 4.002%
SONY GROUP CORP. Consumer Products and Services Japan 3.715%

3Net dividend yield is calculated as net return index return minus price index return

4Based on the composition as of May 31, 2024